With the game set up as instructed in the Game contents and setup section, all players shake their all their dice inside their cups. Once well shaken all players then place their cups of dice facedown on the play area, each player keeping their dice secret to themselves.
Take time to see your five before starting the round of finding out who will be lying about how many dice of a spoken face value there are among all dice on the area. Once ready, pick a player to go first. On a player's turn, they shall state how many dice of a stated face-value there are among the whole play area followed by the face-value they want to state, trying not to lie about how many dice there are of that face value. A player's turn may go as this: "5 Fours", once this is said their turn ends and play continues to the left.
Once a player ends their turn, say: "5 fours", the player to the left starts their turn. That player has two options, they can either challenge the previous player and call that they're bluffing (or lying), at that point the whole round would end. Their other option would be to state how many dice there are, but they must either raise the face-value of the dice, say: "5 fives", or they can raise the number of dice, and that way they can choose any face-value while increasing the number of dice, say: "6 twos" or "6 sixes". Note that only by raising the number of dice can you lower the face-value of the dice, i.e. "3 fives" can not be lowered to "3 threes", you must raise the number of dice to "4 threes". By raising the bid, your turn ends immediatly and play continues to the left. By calling the previous player out ends the entire round.
Once the round ends with a player calling the player to their right out for lying, all players reveal their dice. Say that a player got called out for lying by biding: "9 fives", with all the players' dice, collectively count the number of fives there are between all players. If there are 8 or fewer fives, then that player has lied, and having been called out loses the round. If there are 9 or more fives, then that player has told the truth and so the player that challenged them is incorrect and so they lose the round. The player who loses the round loses one of their dice and places their lost die in the centre of the play area. Once that is done a new round starts, shake the dice and keep your dice secret, and then the player who lost the previous round will now start the next round.
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